Dark Void Setting Concept Art Explained
Published: January 01, 0001
Capcom dumped a few pieces of concept art for their upcoming Dark Void title over on their Unity site, and walked through some of the ideas they were going dafabet for in creating the different settings.
In Dark Void, they say, they want players to be able to move from “lush jungle, to alien canyons floating mc888 in air, to high-tech super glossy alien architecture, to vertigo inducing heights, etc. We want the art palette to change and evolve with your progress through the narrative, in some ways serving as the visual backdrop for important plot points. So as you move through the game, expect a constantly changing backdrop to the combat carnage you unleash from the skies….”
riches888pgRecommended Reading
As part of the countdown to [[link]] the one billionth download from the iTunes App Store, Apple has released lists of the all-time top paid and unpaid apps, with Crash Bandicoot riding high. Video games repre...
Cross [[link]] Edge is the ultimate fan service game where characters from Capcom, Gust, Namco Bandai, Idea Factory and Nippon Ichi all collide in an epic turn-based role-playing game. This means we get all ki...
One of our favorite games of 2008 was a [[link]] Flash game, Cursor*10. We even nominated it for a Kotaku Goaty! The good news for everyone but your mouse-clicking finger is that there’s a sequel. http://kotak...
Comments (3)
Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.
Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.
Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.