The first [[link]] Crysis was tailored directly towards the glorious PC master race. So the fact the sequel pared [[link]] back the hardware demands in favour of something that would run on a console did not go down well. The game’s reception reflects this, and has perhaps led to a reassessment of the decision, Crytek boss Cevat Yerli telling Gamasutra “Crysis 1’s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.”(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Next week’s DX11 upgrade, for instance, is being viewed by Crytek as

an olive branch

of

sorts, Yerli adding “This is much more like a gift to the high-end community. And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.” https://kotaku.com/crysis-2-is-about-to-look-a-whole-lot-better-5814718 It’ll be interesting to see if in the future people are saying “but [[link]] will it run Crysis 2?” like they said “but will it run Crysis?” Because I’ve got a feeling they might be saying “but will it run Battlefield 3?” instead. Crytek’s Expensive ‘Gift’ To Its High-End Players [Gamasutra]
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