'Dangerous on a whole new level'—while Steam's policy change is new, the shadow of credit card med
Published: December 08, 2025
Last week was a weird one for videogames—with Steam clamping down on due to the pressure of credit card companies like which, apparently, was itself a decision made due to an .
But this isn't a new phenomenon. Back in 2021, Mastercard began a policy forcing adult websites to go that were, logistically, impossible to keep up with. In Japan, Visa's also been coming down on to, quote, "protect the brand", as stated in a briefing last year.
"It implies that by controlling payment processing companies, you can even censor another country’s free speech."
In a Taro clarified that he felt as though "it's not just a matter of censoring adult content or jeopardizing freedom of expression, but rather a security hole that endangers democracy itself." Taro's statements—again, prophetically arriving in 2024, and resurfacing on today—are a reminder that these overreaches by credit card companies aren't a recent thing.
This arriving at Valve's doorstep is a delayed reaction—and while it's easy to point and giggle at "gooners", something , I reckon we should all be very concerned at unelected CEOs with monopolies over payment processes making these kinds of decisions.
From where I'm sat, it seems like we're in a situation where credit card vendors have such a monopoly, they can make adult content effectively 'outlawed' regardless of whether or not it's written into law first—by governments who (in theory) can be held to account if such decisions hit marginalised communities disproportionately hard.
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