Take-Two boss says Grand Theft Auto games rake in so much money, making a GTA movie isn't even worth

Two of the biggest bits of videogame news to come along this week were Nintendo's announcement of a live-action Zelda movie, and Rockstar's promise of a proper Grand Theft Auto 6 reveal in December. That might naturally lead your wandering thoughts to wonder when Take-Two Interactive will get around to making the Grand Theft Auto-based Hollywood blockbuster that's such an obvious, almost obligatory, project. 

I'm sorry to say that you probably don't want to hold your breath waiting: Take-Two CEO Strauss Zelnick said during an investors call yesterday that the publisher isn't interested in chasing a big-screen GTA project because it's just not worth the effort.

If Take-Two financed a film or series itself, Zelnick explained, it would probably do pretty well on it financially as long as the show in question was a success—but the odds of that happening aren't great. "[Films and television are] very difficult businesses," Zelnick said. "I've been in them successfully. They're super g2g1bet challenging. They're not what we do. We'd much prefer the risk/reward profile of the business we're in."

The alternative to that is licensing the Grand Theft Auto property to other people and taking a cut of whatever profits are generated from the films they make. But under those terms the payoff simply wouldn't be worth the bother, even if the film was a big hit. 

To put it in context, he said Mattel's licensing profits on the Barbie movie, which he described as an "extraordinary hit," are expected to be about $125 million. That's not nothing, but Zelnick said licensing fees Take-Two would earn on a GTA film would be "a fraction" of what it makes on its games (Take-Two reported net revenues of $1.3 billion in its most recent quarter, in case you were curious), and that's only if the film is a success—which, again, isn't likely.

"The hit ratios in the motion picture business are vastly lower than they are in the interactive entertainment business," Zelnick said. "Our hit ratios for console properties are in the 80% or 90%. The hit ratio for a well-run movie studio is around 30%, which is to say there's a 70% chance that the movie that we license could fail.

"And PG SLOT so in success, the number, in terms of the benefit to our bottom line ... it's not zero, but it's not really material to what we do around here. And in failure, we run the risk of compromising the underlying intellectual property."

That's the other potential downside of chasing film projects: If your movie tanks badly, it leaves an eau de flop around the entire property. It makes me think of the Max Payne film from 2008, which thankfully doesn't come up in conversation much anymore. Can we say that box office bomb is the reason the Max Payne series has been moribund for more than a decade? No, of course, but it sure didn't do it any favors, either.

I'm well aware of how much money the game industry generates but even so, U31 Gaming as a videogame oldster the notion that blockbuster film projects aren't worth aggressively pursuing anymore kind of boggles my mind. It wasn't all that terribly long ago that Hollywood was where the real fame and fortune was to be found, and now here we are giving it the small-peanuts brushoff. How things have changed.

Comments (3)

LuckyCharm792

Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.

GameWizard998

The deposit process is smooth and fast. I was able to fund my account instantly and start playing without any hassle. Plus, the multiple payment options make it convenient for everyone regardless of location.

SlotKing41

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

Recommended Reading

New Tony Hawk Detailed At E3 2009

Will the king of skateboarding video games make a comeback in 2009? Activision plans on delivering new details on the next Tony Hawk game during E3 [[link]] 2009. We’ve not heard much from the Tony Hawk front ...

Nintendo Patents WarioWare Take On Othello

The last time we unearthed a big new Nintendo patent, we found [[link]] hints of a video game paradigm shift. This time, Nintendo may have locked up a multiplayer mode from a 2004 GameCube game. https://kotaku...

Now Square Enix Will Milk Eidos Properties To Death, Too!

Square Enix are notorious for bleeding [[link]] their intellectual properties dry. You like Final Fantasy? Here’s 119 Final fantasy games, etc etc. And now that Square owns Eidos, things are only going to get ...