Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source

PC gamers love tweaking our [[link]] field of view sliders⁠, the extent of your in-game peripheral vision that gets rendered. Real heads tend to adopt a "the higher, the better," mentality, with 90 degrees being a commonly-accepted sweet spot. So why did PC gaming grande damme Valve saddle us with a miserly, dare I say console-like 75-degree default FOV in Half-Life 2?

"In Half-Life 1, we used a 90-degree field of view, or FOV, which was fairly standard for first-person shooters at the time. But during [[link]] Half-Life 2's development, we grew unhappy with it," explained Valve developer Kerry Davis in the new . "With our game's focus on characters, we'd put extensive effort into detailed facial and body animations, but the 90-degree FOV didn't allow players to get close enough to fully appreciate that detail.

Comments (3)

SpinRider188

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

PixelNinja167

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

CoinCatcher759

Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.

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